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- In article <oxleyd-0912941610170001@diablo.logica.co.uk>,
- oxleyd@logica.co.uk (David Oxley) writes:
-
- ---------------------------------
- I'm hoping for joint constraints, for example, telling an elbow joint that
- it can only rotate in one plane, and only for 150 degrees in that plane,
- from a particular starting angle, and telling a shoulder joint that it is
- restricted in a similar fashion. Then, moving the wrist along a path
- would cause the arm to follow in an anatomically correct way. If the path
- pulled the wrist too far, you should be able to select whether the arm
- should resize, move from its origin, or simply try to follow the path
- without moving or resizing.
-
- Joint friction would be good, so that some joints would be 'stiffer' than
- others. ...and if we could have bulging skin for muscles when joints
- moved and stretching of the webbing between fingers, I'd be over the moo
- =================
-
- That all sounds good - but not basic. All the things you mentioned are
- going to be part of LW's IK eventually I believe - but not on the initial
- 4.0 release. Once again, anything the programmers say, wins.
-
- Lee Stranahan
- NewTek, Inc
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